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Along with the stadium shots, the FC 25 Coins players continue to look fantastic, and the officially licensed kits look as brilliant as ever. Sure, a game's visuals will always be secondary to the gameplay, though it's hard not to be encapsulated when the match day cutscenes start rolling.
As touched upon before, microtransactions are back and are just as morally questionable as before. During the build-up to the game's launch, there was some hope of improvements to the pack opening system, as it was announced that players could look into a pack before opening it.
However, this has had made very little difference as only some packs can be previewed, and even so, people will be just as tempted to buy the pack to see what's in the next one. Realistically, EA won't be stopping microtransactions unless they're legally forced to, as the company confirmed in its 2020 annual report that it made an eye-watering $1.62 billion across its various Ultimate Team modes. Consequently, EA continues to push the microtransaction element of Ultimate Team, ensuring that the mode is well and truly "pay-to-win".
Thankfully, FC 25 isn't completely devoid of new features. HyperMotion Technology was one of the most heavily advertised features in the build-up to FC 25 's release, and it thoroughly lives up to the hype. By motion capturing an 11 vs. 11 game with players wearing Xsens suits, EA were able to implement over 4000 new animations into FC 25. which lived up to its promise of offering more intensity and physicality to each and every game.
One difference in buy FC Coins that not many would have seen coming is the bizarre absence of A.I. fouls. For some reason, it is very rare that players find themselves taking a penalty or freekick when playing against the computer, as the A.I. almost never commits a foul. In fact, fouls are so inconsistent in FC 25 that a player could complete an entire Career Mode season and be able to count on one hand the amount of direct free kicks that they took.